![]() Some of the other ones posted about the forum though are broken. I'm not griping-was making Mr. I wasn't criticising your utility Harpo-it works great. Me simple non-programming caveman with wife and kiddies. If you do not like the existing tools, MAKE your own!īcextreme, sorry about the hijacking of your thread, and the best of luck in your future programming That is what I did, and also what bcextreme did. It would be wonderful to see a collaboration or brainstorm here with you guys.Īractain, spardason21 and sin imperium you three ARE silly.how about you stop critizing and WRITE the utilities you want. Harpo is very knowledgeable in this area and I am sure many of the actual modders must be as well. Certainly the format and structure of the planet info has been changed enough to break some older templates and maps as well. The template scripting can be pretty easily corrected (if you know the proper corection to be made) but the planet entry info has nuances that are not explained well or even at all on the forum. The two key areas where the major issues are are the appendage to the planet info part of the galaxy file and the other area is the template script itself. While GF allows template creation, it uses some of the old syntax and doesn't format properly. Mainly though, from my own experience, the various versions and betas introduced small changes to formatting in the galaxy files and over time there are enough variations to make proper template scripting a problem. When you zoom in really close to stars for precise planet placement-and especially on large maps-the cpu cycles the thing uses are ridculous. regarding GF, I am not a programmer but whatever engine drives the graphics for it is horrible. Thanks again to everyone who's responded so far! It's good to know that at least a few people other than myself can put this program to good use. The next update is going to add a few more ease-of-use features, and I hope to add the ability to use subfolders in a not-in-place conversion, so maybe that will attract some more attention. Oh, and yeah, I'm definitely going to bump this topic now and then. ![]() I do plan to create more utilities for SoaSE modding either way. I hate it so much that I've never been able to use it. Thanks a lot! Yeah, I've seen the GUI for Galaxy Forge. Notheless, Kudos again good sir! Kudos I say! Make a map in GF then use the appender to create and add a properly formated template (they are nicely at the very end of the simple text files). Broken templates, dated galaxy file syntaxes, incomplete or incorrect item lists-a major improvment there would be wonderful.and if that isn't a gui in need of a stylish makeover then their ain't one.Įven just developing an appender that adds templates to the raw galaxy files would be great. If you really want to get noticed and praised, come up with an improvement for Galaxy Forge (indeed, I drool at the thought)-they may make you the hero of the year for that. It is certainly bump worthy until someone pins it. Bump this now and then as it is hands down the best converter for the game. There are a lot of pretty teeny (and very trivial) posts now and then that push new threads down and I have found it takes awhile to get the knowlegeable base into a conversation sometimes. Move both of the two files to the Mods folder.I think the modding community is significantly smaller than the visible player/poster base and something else pertinent may be that you posted during the great server reset and crash.Download latest version of HowToSurviveBookd.dll and HowToSurviveBook.modcomponent from the releases page.Install the latest version of ModComponent and its dependencies (GearSpawner, LocalizationUtilities, CraftingRevisions, etc.), and ModSettings.If you haven't done so already, install MelonLoader by downloading and running.The item is fully integrated into the console and will appear in the auto-complete when pressing tab. Using the DeveloperConsole CupRamen can be manually added to your inventory with the command add htsbookaz. In other words, all mod items will not spawn in locations you have already visited. NOTE: Gearspawner spawns all gear only on the first visit to each location. If you don't install the DLL file, the book works just as a collection item, so you won't improve your skills. Its optional functionality is performed by the DLL file. (The value can be changed in ModSettings. When you pick them up, they will be stored in the Journal's collection NOTES as collection items.Īs an option, every time you pick up a mod book, you get 10 skill points. This is a mod for The Long Dark by Hinterland Studio, Inc.Ĭurrently, there are 6 modding books somewhere in the world.
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